Preproduction
The Farmer's Life » Devlog
Experience Goals
- Players will play as a farmer during the Vietnam War.
- Players will have to plant crops and slowly work to gain more money by selling the finished products.
- Players will have to get money to buy better equipment, workers and seeds which will give more money when sold.
- Players will have to avoid American soldiers while they travel from different farms
Design Goals
- The game will have an Oriental aesthetic, the player will be working mainly in a rice field but other areas will be available to grow other seeds.
- The game will be dull in colour, as the setting is quite sombre.
- It will be a 2D top-down
Game Mechanics
- The main mechanics of the game will include farming, planting seed and collecting the finished product when the crops have fully grown.
- Minor mechanics would be hiding in a bush to avoid the Americans, interacting with NPCs, as there will be a village in the game.
Special Hardware
- NPCs which can be interactive in the village or can be the American soldiers that slowly walk around and you must avoid them.
- The crops growing and seeing them change frames the closer they get to fully grown.
Game Subject Matter
- The subject matter is the Vietnam War. I wanted to incorporate it into my game as I was interested in creating a farming game, but want to make it unique by adding ideas that are associated with a historical time period and something that is related to me, seeing as I'm Vietnamese.
The Farmer's Life
More posts
- Scenes And UIs- Week 313 hours ago
- Plot And Crop Coding- Week 213 hours ago
- Beginining of Production- Week 113 hours ago